User research

From the data gathered during your user research phase, you should be able to understand the following areas within the context of your product or service:

  • Who your users are

  • What their needs are

  • What they want

  • How they currently do things

  • How they’d like to do them

User research helps you to design better products

There’s a misconception that it’s ok to just do a bit of research and testing at the end of your project. The truth is that you need UX research first, followed by usability testing and iteration throughout. 

This is because research makes design better. The end goal is to create products and services that people want to use. The mantra in UX design is that some user research is always better than none. It’s likely at some point in your UX career that you will come across the first challenge of any UX designer—convincing a client or your team to include user research in a project.

All too often, the user research phase is seen as optional or merely “nice-to-have”—but in reality, it’s crucial from both a design and a business perspective. Which brings us to our next point…

User research saves time and money

If you (or your client) decide to skip the research phase altogether, the chances are you’ll end up spending time and money developing a product that, when launched, has loads of usability issues and design flaws, or simply doesn’t meet a real user need. Through UX research, you’ll uncover such issues early on—saving time, money, and lots of frustration!

The research phase ensures you’re designing with real insights and factsnot guesswork! Imagine you release a product that has the potential to fill a gap in the market but, due to a lack of user research, is full of bugs and usability issues. At best, you’ll have a lot of unnecessary work to do getting the product up to scratch. At worst, the brand’s reputation will suffer.

UX research gives the product a competitive edge. Research shows you how your product will perform in a real-world context, highlighting any issues that need to be ironed out before you go ahead and develop it. 

User research can be done on a budget

There are ways that you can conduct faster and less costly user research, utilizing Guerrilla research outlined later on in this article (also handy if budget and time are an issue). Even the smallest amount of user research will save time and money in the long run.

The second challenge is how often businesses think they know their users without having done any research. You’ll be surprised at how often a client will tell you that user research is not necessary because they know their users!

In a 2005 survey completed by Bain, a large global management consulting firm, they found some startling results. 80% of businesses thought they knew best about what they were delivering. Only 8% of those businesses’ customers agreed.

The survey may be getting old, but the principle and misperception still persist.

In some cases, businesses genuinely do know their customers and there may be previous data on hand to utilize. However, more often than not, ‘knowing the users’ comes down to personal assumptions and opinions.

“It’s only natural to assume that everyone uses the Web the same way we do, and—like everyone else—we tend to think that our own behavior is much more orderly and sensible than it really is.” (Don’t Make Me Think ‘Revisited’, Steve Krug, 2014.) A must on every UX Designer’s bookshelf!

What we think a user wants is not the same as what a user thinks they want. Without research, we inadvertently make decisions for ourselves instead of for our target audience. To summarize, the purpose of user research is to help us design to fulfill the user’s actual needs, rather than our own assumptions of their needs.

In a nutshell, UX research informs and opens up the realm of design possibilities. It saves time and money, ensures a competitive edge, and helps you to be a more effective, efficient, user-centric designer.